How it runs
Apps that feel native because they behave native — 60fps, real gestures, no web view seams. One codebase across iOS and Android where that fits your budget, two where it doesn't.
- 01ScopeWe decide honestly whether one codebase serves you or whether this app genuinely needs native — and say so even when cross-platform is the easier sell.
- 02PrototypeA clickable build in your hands early, on a real device. Screens feel different in the hand than they do in a design file, and it is cheap to change now.
- 03BuildSprints with a TestFlight or internal-track build every week, profiled for 60fps on mid-range Android, not just on the newest iPhone.
- 04ShipStore listings, review submission, crash reporting and analytics handled — plus the update pipeline, so version two is not another project.
A mediocre app gets deleted the same day it's downloaded. We build mobile apps that feel fast and native — on one codebase where it makes sense, and fully native where performance demands it.
From a first MVP to a scaled product with offline sync and payments, we cover React Native, Flutter and native iOS/Android — plus store submission, analytics and the release process that turns a build into a product people keep.
What you get
- One codebase for iOS + Android where it fits your budget
- Native-feeling performance and smooth 60fps UI
- Store submission, analytics and updates handled
What's included
Cross-platform apps
React Native or Flutter apps that share one codebase across iOS and Android — faster and cheaper than two native teams.
Native iOS & Android
Swift and Kotlin when you need maximum performance, device features or platform-specific polish.
Offline-first & sync
Apps that work in low-connectivity conditions with conflict-resistant sync — essential for field, delivery and travel use cases.
Payments & subscriptions
In-app purchases, Stripe and subscription logic implemented to store rules so you get paid without rejections.
Push & analytics
Push notifications, deep links and product analytics so you can re-engage users and see what's working.
Store submission
We handle App Store and Play Store submission, review feedback and phased rollouts — no guesswork.
How we work
Scope
We decide honestly whether one codebase serves you or whether this app genuinely needs native — and say so even when cross-platform is the easier sell.
Prototype
A clickable build in your hands early, on a real device. Screens feel different in the hand than they do in a design file, and it is cheap to change now.
Build
Sprints with a TestFlight or internal-track build every week, profiled for 60fps on mid-range Android, not just on the newest iPhone.
Ship
Store listings, review submission, crash reporting and analytics handled — plus the update pipeline, so version two is not another project.
Tech options
Pricing guidance
Cross-platform usually costs less than two native builds. Get a fixed quote in 24 hours.
App MVP
$12k – $30k
A focused cross-platform app with core features, shipped to both stores.
Full product
$30k – $70k
A richer app with payments, offline sync and a backend.
Scaled app
$70k+
A complex app with native modules, real-time features and integrations.
FAQ
Both are excellent. We recommend based on your team, timeline and device features; most startups ship faster and cheaper on cross-platform.
Related services
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Get a fixed-price quote in 24 hours — no obligation.