Custom Mobile Development

How it runs

Apps that feel native because they behave native — 60fps, real gestures, no web view seams. One codebase across iOS and Android where that fits your budget, two where it doesn't.

  1. 01ScopeWe decide honestly whether one codebase serves you or whether this app genuinely needs native — and say so even when cross-platform is the easier sell.
  2. 02PrototypeA clickable build in your hands early, on a real device. Screens feel different in the hand than they do in a design file, and it is cheap to change now.
  3. 03BuildSprints with a TestFlight or internal-track build every week, profiled for 60fps on mid-range Android, not just on the newest iPhone.
  4. 04ShipStore listings, review submission, crash reporting and analytics handled — plus the update pipeline, so version two is not another project.

A mediocre app gets deleted the same day it's downloaded. We build mobile apps that feel fast and native — on one codebase where it makes sense, and fully native where performance demands it.

From a first MVP to a scaled product with offline sync and payments, we cover React Native, Flutter and native iOS/Android — plus store submission, analytics and the release process that turns a build into a product people keep.

What you get

  • One codebase for iOS + Android where it fits your budget
  • Native-feeling performance and smooth 60fps UI
  • Store submission, analytics and updates handled

What's included

Cross-platform apps

React Native or Flutter apps that share one codebase across iOS and Android — faster and cheaper than two native teams.

Native iOS & Android

Swift and Kotlin when you need maximum performance, device features or platform-specific polish.

Offline-first & sync

Apps that work in low-connectivity conditions with conflict-resistant sync — essential for field, delivery and travel use cases.

Payments & subscriptions

In-app purchases, Stripe and subscription logic implemented to store rules so you get paid without rejections.

Push & analytics

Push notifications, deep links and product analytics so you can re-engage users and see what's working.

Store submission

We handle App Store and Play Store submission, review feedback and phased rollouts — no guesswork.

How we work

01

Scope

We decide honestly whether one codebase serves you or whether this app genuinely needs native — and say so even when cross-platform is the easier sell.

02

Prototype

A clickable build in your hands early, on a real device. Screens feel different in the hand than they do in a design file, and it is cheap to change now.

03

Build

Sprints with a TestFlight or internal-track build every week, profiled for 60fps on mid-range Android, not just on the newest iPhone.

04

Ship

Store listings, review submission, crash reporting and analytics handled — plus the update pipeline, so version two is not another project.

Tech options

React NativeFlutterExpoSwiftKotlinFirebaseNode.jsPostgres

Pricing guidance

Cross-platform usually costs less than two native builds. Get a fixed quote in 24 hours.

App MVP

$12k – $30k

A focused cross-platform app with core features, shipped to both stores.

Full product

$30k – $70k

A richer app with payments, offline sync and a backend.

Scaled app

$70k+

A complex app with native modules, real-time features and integrations.

FAQ

Both are excellent. We recommend based on your team, timeline and device features; most startups ship faster and cheaper on cross-platform.

Related services

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